In the »Time-Based Media« department, contemporary artistic praxis and issues in new media (film/ video/ photography, sound art and internet-based technology) is closely linked with theater, performance and installation-based work. Students will look at and learn about art concepts and media/ technological developments in the context of current discourse and media culture.
Time-based Media in the Bachelor study programme
The department »Time-based Media« focuses on aspects of media processes concerning movement through time (and space), and on developing artistic dramaturgies relevant to them. This topic concentrates on modern technical media, but does not ignore traditional artistic media.
The aim of studying in the Time-based Media department is for students to express themselves in an individual way in the media concerned. This includes the ability to consider their work in an analytical way and to consciously define their work in relation to the history of art development. Students' learning and research in this context are structured by their own artistic development intentions, and an individual artistic approach emerges through the interplay between practical and conceptual work. An integral part of this is engaging with the current discourse on media aesthetics, and both historical and contemporary descriptive modes (images, sounds, signs). This enables students to relate their own artistic position to both historical and contemporary developments in art and culture.
Students will experiment and gain skills from workshop and laboratory courses in the audio and visual labs, in the mixed media workshop, in the computer lab and by working with electronic image manipulation and other techniques used in different media. They will gain knowledge of how to apply these techniques and to transfer them to different situations during classes dedicated to the different processes and concepts of producing art in the media concerned. Students will be able to explore the possibilities of construction and composition offered by all these media, in terms of form, surface and dimensions, the virtual and the concrete, sound and tone, image and image detail, the art object and its surroundings, point in time and duration, according to their own artistic vision.
As well as the realization of artistic work, the course also deals with presenting and mediating art in the context of the various institutional and social fields available within the art business system. As well as gallery visits and annual exhibitions, the HFBK's own gallery also offers an opportunity to explore and discuss matters relating to presenting pictures and to their reception.
The accompanying academic training gives additional depth to the artistic questions and experiences, and offers historical and theoretical knowledge and practical methods that help to advance students' artistic understanding of themselves and of history.
Time-based Media in the Master study programme
The department of »Time-based Media« involves interdisciplinary engagement with various ways of working in time-based media, that is, working with video and sound, media installations and productions, interactive systems, design using digital media and innovative program creation. Interdisciplinary interconnections in productive, receptive and reflexive areas of time-based media will be researched and given expression.
The aim of study in the department »Time-based Media« is to develop a broad media-oriented research, development and design praxis which, aside from well-known and established techniques, media forms and formats (video, sound, media/net art, games etc.), emphasises innovative digital and interactive media as well as media hybrids.
Students in this department will gain competence in the area of time-based media as well as a professional approach to audiovisual culture’s products and artworks. Apart from the ability to orient themselves in the complex area of time-based media and to develop an individual position and an individual profile, students will gain know-how concerning design conception and working strategies, presentation and publication techniques, production, functional aesthetics and aesthetics of effect.